Conor Pollock

Full-stack Developer

Toronto, Ontario

I love to solve problems through technology, and I'm not a big fan of taglines.

Bio

Professional developer of all things web since 2007. Since then, I've built sites, applications and experiences for companies big and small. Languages, frameworks and tooling have come and gone in that time, and I'm constantly learning to stay at the forefront of web technology.

Over the past few years, I've been focused on building Audiogram, a SaaS platform that enables audio creators to convert their content into engaging social video.

I'm always looking for fun and exciting problems to solve, and have built a well rounded skillset over the my 15+ years in the industry. When I'm not working, I can typically be found riding my bicycle, or digging through my collection of vinyl records.

Work experience

2017 — Present

Co-Founder, Audiogram

Managed end-to-end processes, including product development, project management, technical architecture, customer service, marketing, documentation, and development of both front and backend codebases.

Continuously iterated on the platform to meet evolving user and infrastructure needs, showcasing adaptability and commitment to user satisfaction.

2008 — 2017

Senior Web Developer, Claremont Interactive

Developed, deployed, and maintained custom web solutions for clients including the NFL, IESO, Cossette, and Kids Help Phone.

Led the technical implementation of projects, ensuring high-quality, scalable, and efficient solutions.

Projects

Audiogram

Web Application

Involved in every aspect of building a suceessful SaaS business. Developed both the React-based frontend web application and backend code and integrations required.

Refactored video rendering pipeline to run distributedly, reducing load on our backend and allowing the service to both scale up and deliver content faster.

Built custom tools to empower Customer Support agents to handle technical investigations.

Node.JS
React
Stripe
Canvas

Fan Mobile Pass - NFL Draft 2016

Mobile App
(iOS & Android)

Developed the 2016 NFL Draft application, aimed at fans both on location at the Fan Expo in Grant Park, as well as fans following online worldwide.

Ensured critical systems would function during peak load times, and build redundancies for handling lack of data service when in crowded space.

Core experiences involved unlocking badges inside the app by visiting activations located in the Fan Expo, and creating tool for fans to create and share photo reactions of each pick with custom photo overlays.

Node.JS
React Native
Canvas
UGC

Road to 50

Mobile App
(iOS & Android)

Working with the Super Bowl Host Committee, developed an application for fans coming to San Francisco for Super Bowl 50.

The SBHC hosts a week long festival with events and activations over the city, the Road to 50 app allowed users to plan out their week, see which events are nearby, and collect a set of badges by visiting specific activations.

Developed a robust and scalable backend to handle peak traffic loads efficently.

Created a custom CMS solution that allowed stakeholders to make real-time changes to app content without technical resources.

Node.JS
React Native
BLE